Gaming
. Total Revenue in South Korea between Y2011 and Y2014
Mobile Gaming, Console Gaming, Online gaming, Arcade Gaming, PC Gaming Room and others across four years
Summary
This graph illustrates the Total Revenue within the Mobile Gaming, Console Gaming, Online gaming and other markets in South Korea between the years Y2011 to Y2014. In the last period, Y2014, the largest presented point is Online gaming with Total Revenue of 7.38B. The fastest growing participant in our report is Mobile Gaming with 209.7% growth in Total Revenue over 4 years between Y2011 to Y2014. The topic that suffers from the biggest downturn is Arcade Gaming Rooms with 29.88% decline over the same period. This report is based on data published by Kocca