Virtual Reality & Augmented Reality. Users worldwide between 2017 and 2025

Virtual Reality & Augmented Reality | Education Virtual Reality & Augmented Reality | Engineering Virtual Reality & Augmented Reality | Healthcare Virtual Reality & Augmented Reality | Live Events Virtual Reality & Augmented Reality | Real Estate Virtual Reality & Augmented Reality | Retail Virtual Reality & Augmented Reality | Video Entertainment Virtual Reality & Augmented Reality | Videogames
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This graph illustrates the Users within the Virtual Reality & Augmented Reality | Engineering, Virtual Reality & Augmented Reality | Video Entertainment, Virtual Reality & Augmented Reality | Education and other markets worldwide between the years 2017 to 2025. In the last period, 2025, the largest presented point is Virtual Reality & Augmented Reality | Videogames with Users of 215M. The fastest growing participant in our report is Virtual Reality & Augmented Reality | Retail with 4604.63% growth in Users over 9 years between 2017 to 2025. The slowest growing topic is Virtual Reality & Augmented Reality | Real Estate with 1168% growth over the same period. This report is based on data published by Goldman Sachs

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