Virtual Reality Consumption and Virtual Reality Hardware . Total Revenue worldwide between 2016 and 2020

 

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Summary

In the last period, 2020, the largest presented point is Virtual Reality Consumption with Total Revenue of 4.15B. The fastest growing participant in our report is Virtual Reality Consumption with 558.89% growth in Total Revenue over 5 years between 2016 to 2020. The slowest growing topic is Virtual Reality Hardware with 96.39% growth over the same period. This report is based on data published by Deutsche Bank

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