Virtual Reality . Total Revenue worldwide between 2016 and 2020

 Virtual Reality | Console, Virtual Reality | PC and Virtual Reality | Mobile across five years

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Summary

This visual demonstrates the Total Revenue within the Virtual Reality | Console, Virtual Reality | PC, Virtual Reality | Mobile and other markets worldwide between the years 2016 to 2020. In the last period, 2020, the largest presented point is Virtual Reality | PC with Total Revenue of 16.3B. The fastest growing participant in our report is Virtual Reality | Mobile with 1850% growth in Total Revenue over 5 years between 2016 to 2020. The slowest growing topic is Virtual Reality | Console with 608.33% growth over the same period. This report is based on data published by SuperData

Sources SuperData SuperData

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